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With that said, you theoretically could record the entire match using the replay, but it will simply be a recording and not something interactable like the current replay, and idk how the replay handles a recording that long. He’s a talented developer and I, my team, and many others at Riot wish him the best. If you mean the whole match theres not much luck, but you can record clips using the in client replay feature and save them to your computer. This is my new channel with first video This channel is for videos other than gaming, such as updates, vlogs, tutorials. I, for one, look forward to seeing what projects he does next, even if they aren’t related to League. It truly pains us to see this, and we can’t thank Matviy and those who helped him enough for the efforts put into this project. Sadly, running an operation like Replay.gg at a scale that supports player of League is an expensive one, and we can understand if the team felt the right solution was to shut the site down, after seeing how it fared a few months in tandem to the official Replays going live. We always wanted to do it, once we were able to do it right and with the new Client and other back end upgrades made over the years, the pieces were finally in place. Sharing Your Replay By clicking the paper, it will give you the chance to copy a link, which you can share with friends who can join your game and view it aswell, without them needing to be in the original game. While we never intend or want for Riot to create a product that smothers quality community applications (and in the past we’ve steered away intentionally from doing so when prudent), this was an unavoidable overlap when it came to Replays. He identified an area where there was player pain, but we were unable to deliver on, the core idea of what we love to see in our developer community. In the meantime, Matviy developed a solution to work around some of our issues using the fairly limited resources available to the Developer Community in a very creative way. Over the years, replays were a long standing desire by a lot of the community, and for reasons often discussed elsewhere, it was a hard solution for us to provide at the quality and scale we wanted to aim for.
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I just wanted to take a quick second to thank Replay.gg for their time and efforts in supporting the League of Legends community (and at no small cost I'm sure, I saw their API traffic first hand!).